I promised I'd give an update with a few details on the Project IITS, uh...project. The game stars Kayli, of course, and while it was the intent to feature her prominently for the game, I'm a great believer in allowing gamers to create their own persona within the world we want them to spend a great deal of time in. The scope of the project has scaled back and forth a few times but we needed a Kayli character in any version. For the game, I felt a smaller, cuter Kayli was more appropriate so we needed to re-imagine her a bit to fit into the game world. Below is the dynamite little package that we came up with:
While our readers will surely recognize Genevieve's distinct touch and style, I needed someone to create Kayli in 3D for the game. I was lucky enough to catch a former co-worker of mine, Mark Kobrin, in between gigs (he is now in NZ working at WETA Digital, no less) and he banged out a great 3D Kayli for me. Here's the result:
Given that Genevieve has been so busy, I've had to look elsewhere for some help in doing some concepts for environments that will later be turned into digital versions. My friend and former co-worker, Brandon Luyen (who is an instructor at the Academy of Art University in S.F.), suggested that a former student of his might be a good fit for the general style of the game and I contracted Cecilia Wong to do a few pieces for Project IITS...here is a re-imagined "Gordo's Island" that will be one of the set pieces for the game:
Hope y'all enjoyed this tiny taste of the Project IITS game. Thanks again to all our faithful readers for continuing to believe in IITS, supporting Genevieve and I, and spreading the word.